there really needs to be a way to keep track of different recipes you've tried. for the life of me i cannot figure out what i'm supposed to combine to make the otaku personality.
in fact, i'd really like it if the combination thing was much simplified, 6 possible inputs is just too many to keep track of.
i have a better idea, seeing how the recipes are available in the merge menu but currently do nothing: how about when a recipe is loaded into the merge menu, it just uses the items required to make its item?
so instead of loading two skins, two bones, and one ero to make "whatever." you could just load "whatever schema" hit merge, and it automatically uses the ingredients?
There's a problem. I can't make the beret or the arm sleeves. They show a skin and bone log, but they just make pigtails. That and there is some overlapping images for them as well. If there's a specific orientation I need to know about, can you tell me? Otherwise, great game
It's a bug, thanks for pointing out. Beret, Sleeves and Twintails were using the same recipe (1 bone + 1 skin), so the game always made Twintails first and the other two were impossible to craft.
-waste 15 minutes massaging, beating, and praying to the space bar to install the first patch
-finally get it done
-unity error, must reload game, progress is gone.
Terrible mini-game, ruins first impression and any interest in the game as-is. You need a visible heat meter, not just a color and noise. staying in place should lose heat, not keep it basically stagnant, and it seems like it overheats faster as you get to the end, making it even harder and more like to reset at the very end, which is just frustrating, not entertaining. AND the end of the visible meter isn't actually the end, leading you to literally just have to guess whether you're moving forward or not, causing you to struggle even more at the very end as well, making it even more likely you'll fail and have to start from scratch, which is not FUN.
I'd honestly suggest completely reworking this system as even with it perfectly working. it will still be completely uninteresting. A wire connecting or snake-like puzzle would be fit just as well if not better. although I understand these require making multiple levels, rather than a one and done system. Plenty of other mini-game types would suit for this, you just have to think outside the box a bit. e.g. minesweeper to "install the new software and isolate the anti-virus nodes". Whatever it is, it shouldn't take more than two minutes MAX to complete, especially for starting levels.
Anyway, I like the overall art design and creative direction, but it also feels very stilted and, for lack of a better description, generic right now. Plenty of time to improve and add more polish so I'm not too worried about that yet.
I know it's a somewhat harsh review for a prototype,/early version, but I really want to make it clear how NOT it this current system is (in my opinion of course), in the hopes that you can consider changing or greatly improving it.
This absolutely has potential, as long as you remember you shouldn't be trying to frustrate the player with a difficult/time-consuming minigame, but engage them with it, or at the least, they go past it without any complaints :p
Thank you for the detailed feedback. You're right, the install minigame was too difficult from the start. I've uploaded a fixed version: the early game is much easier now and it has tips. Difficulty increases gradually. More content and minigame variety are coming in the next updates.
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there really needs to be a way to keep track of different recipes you've tried. for the life of me i cannot figure out what i'm supposed to combine to make the otaku personality.
in fact, i'd really like it if the combination thing was much simplified, 6 possible inputs is just too many to keep track of.
Hey, you can see what each schema needs in your inventory. Click a schema there and the preview shows which logs you need.
I might add a recipe view inside the merge window later to make this easier.
Yea. Like instead of them being in your inventory, you have a separate tab for the schematics you've unlocke
i noticed that about an hour after my last post.
i have a better idea, seeing how the recipes are available in the merge menu but currently do nothing: how about when a recipe is loaded into the merge menu, it just uses the items required to make its item?
so instead of loading two skins, two bones, and one ero to make "whatever." you could just load "whatever schema" hit merge, and it automatically uses the ingredients?
There's a problem. I can't make the beret or the arm sleeves. They show a skin and bone log, but they just make pigtails. That and there is some overlapping images for them as well. If there's a specific orientation I need to know about, can you tell me? Otherwise, great game
It's a bug, thanks for pointing out. Beret, Sleeves and Twintails were using the same recipe (1 bone + 1 skin), so the game always made Twintails first and the other two were impossible to craft.
I uploaded a fixed version.
Can this have futa/trans options?
Yes, and I'm thinking of adding many more fetishes.
-waste 15 minutes massaging, beating, and praying to the space bar to install the first patch
-finally get it done
-unity error, must reload game, progress is gone.
Terrible mini-game, ruins first impression and any interest in the game as-is. You need a visible heat meter, not just a color and noise. staying in place should lose heat, not keep it basically stagnant, and it seems like it overheats faster as you get to the end, making it even harder and more like to reset at the very end, which is just frustrating, not entertaining. AND the end of the visible meter isn't actually the end, leading you to literally just have to guess whether you're moving forward or not, causing you to struggle even more at the very end as well, making it even more likely you'll fail and have to start from scratch, which is not FUN.
I'd honestly suggest completely reworking this system as even with it perfectly working. it will still be completely uninteresting. A wire connecting or snake-like puzzle would be fit just as well if not better. although I understand these require making multiple levels, rather than a one and done system. Plenty of other mini-game types would suit for this, you just have to think outside the box a bit. e.g. minesweeper to "install the new software and isolate the anti-virus nodes". Whatever it is, it shouldn't take more than two minutes MAX to complete, especially for starting levels.
Anyway, I like the overall art design and creative direction, but it also feels very stilted and, for lack of a better description, generic right now. Plenty of time to improve and add more polish so I'm not too worried about that yet.
I know it's a somewhat harsh review for a prototype,/early version, but I really want to make it clear how NOT it this current system is (in my opinion of course), in the hopes that you can consider changing or greatly improving it.
This absolutely has potential, as long as you remember you shouldn't be trying to frustrate the player with a difficult/time-consuming minigame, but engage them with it, or at the least, they go past it without any complaints :p
Thank you for the detailed feedback. You're right, the install minigame was too difficult from the start. I've uploaded a fixed version: the early game is much easier now and it has tips. Difficulty increases gradually. More content and minigame variety are coming in the next updates.
Thanks for taking the time to write this out.
Upgrades to improve cooling so you can install a patch
Right now the trick is short bursts. Hold the key briefly, then release. The longer you hold, the faster the system overheats.
To cool it down, let go and wait. Repeated short taps push progress forward without burning out the module.
I'll add a tutorial and a more balanced system later.